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EGamersWorld/Blog/Deadlock Patch Notes (10.10.24): Official Deadlock Ranked System, Heroes Changes, General Changes and More

Deadlock Patch Notes (10.10.24): Official Deadlock Ranked System, Heroes Changes, General Changes and More

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Deadlock Patch Notes (10.10.24): Official Deadlock Ranked System, Heroes Changes, General Changes and More

On October 10, 2024, the creators of Deadlock, Valve's new game, released another major update. This time, the scope of the patch is hard to overestimate, as the hero shooter with MOBA elements now features a ranked system.

The Deadlock Ranking System, introduced in the October 10, 2024 patch, is in its alpha testing phase and will be a "limited" version. However, this is not the only change in the game. In this article, we outline the main changes brought by the 10.10 patch for Deadlock.

Deadlock Patch (10.10.2024) Main Changes

The main feature of the 10.10.24 patch for Deadlock is the introduction of the Deadlock Ranking System. During the alpha test phase, the Deadlock ranking system will be temporary, with developers planning to make weekly adjustments.

In addition to the ranked system, the game has received many other new features. Below, we highlight the key aspects of the patch, according to the EGamersWorld editorial team. You can check out the full patch notes via this link.

Quick Cast Changes

Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.

Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)

Deadlock Builds Upgrade

Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.

If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.

Misc Gameplay

Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)

Players now need to be within 19m (above the ramp) to attack a Lane Guardian

Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)

Guardian damage vs players increased by 20%

Medium Camps spawn time changed from 7 min to 5 min

Hard Camps spawn time changed from 7 min to 8 min

Teleporters open time changed from 10 min to 8 min

Trooper spawn/bounty lane end time changed from 10 min to 8 min

Vaults spawn time/interval changed from 10/5 to 8/4

Golden Statues and Breakables spawn time changed from 3 min to 2 min

Golden Statues bonuses upgrade time changed from 15 min to 10 min

Golden Statue Health buff increased from 15/20 to 20/30

Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)

Mid Boss now has 15 regen

Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)

Mid Boss Rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)

Urn now causes the runner to be revealed on the minimap

Heavy Melee against the urn runner now causes them to drop the urn

Urn delivery now gives each player on your team a Golden Statue permanent buff

Urn bounty increased by 15%

Urn now falls down from the sky a little bit faster

Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)

Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%

Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)

All heroes' move speed increased by 0.3 (Enduring Speed reduced by 0.3)

Bullet and Spirit Lifesteal now stack diminishingly

Teleporters now grant +3 m/s for 5s after arriving at the other side

Updated teleporter locations

deadlock teleporters
Deadlock Patch Notes (10.10.24): Official Deadlock Ranked System, Heroes Changes, General Changes and More 2

Items changes

Among the changes that came with the Deadlock patch from 10.10.24, many Deadlock items were changed. The changes affected every category of items, including active items and others.

Weapon Items

Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%

Restorative Shot: Weapon Damage reduced from 8% to 7%

Basic Magazine: Ammo increased from 24% to 26%

Melee Charge: Cooldown increased from 10.5s to 16s

Long Range: Ammo increase from 20% to 25%

Tesla Bullets: Spirit scaling increased from 0.13 to 0.16

Alchemical Fire: Now behaves like other grenades and does not bounce off walls

Alchemical Fire: Base DPS increased from 45 to 55

Toxic Bullets: Buildup is now 15% slower

Frenzy: Low HP threshold increased from 40% to 50%

Ricochet: Range reduced from 14m to 11m

Silencer: Spirit Power increased from 12 to 18

Vampiric Burst: Added ammo on active increased from +50% to +75%

Vampiric Burst: Cooldown reduced from 37s to 34s

Spiritual Overflow: No longer grants +20% Fire Rate

Spiritual Overflow: Upon full build-up, grants +35% Fire Rate

Spiritual Overflow: Activated Spirit Power increased from +45 to +50

Vitality Items

Healing Rite: Regen duration increased from 17s to 19s (same total heal)

Extra Regen: Regen increased from 2.8 to 3

Extra Regen: Ammo increased from 8% to 10%

Extra Stamina: Stamina Recovery increased from 14% to 16%

Extra Stamina: Fire Rate reduced from 7% to 6%

Extra Stamina: Now gives +25 Health

Extra Health: Weapon Damage increased from 5% to 6%

Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)

Enduring Speed: Slow resist reduced from 40% to 35%

Restorative Locket: Spirit Resist increased from 8% to 10%

Restorative Locket: Now grants +1 Sprint

Return Fire: Cooldown increased from 25s to 30s

Return Fire: Active bullet resist reduced from 25% to 20%

Health Nova: Spirit Power increased from +4 to +6

Combat Barrier: Weapon Damage reduced from 25% to 22%

Fortitude: Health increased from +300 to +325

Lifestrike: Heal increased from 55% of melee damage to 65%

Superior Stamina: Stamina Recovery increased from 20% to 25%

Veil Walker: Speed increased from 3 to 4

Majestic Leap: Cooldown increased from 23s to 26s

Rescue Beam: Cast range reduced from 36m to 32m

Leech: Weapon Damage increase from +15% to +20%

Leech: Spirit Power increased from +12 to +18

Siphon Bullets: HP Steal Per Bullet increased from 45 to 50

Spirit Items

Extra Spirit: Spirit Power increased from 9 to 10

Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1

Ammo Scavenger: Max Stacks increased from 10 to 20

Withering Whip: No longer grants +50 Health

Withering Whip: Now grants +100 Bullet Shield

Withering Whip: Cooldown reduced from 26s to 22s

Cold Front: Cooldown reduced from 34s to 28s

Mystic Vulnerability: Fixed it stacking with Escalating Exposure

Slowing Hex: Slow reduced from 30% to 25%

Improved Spirit: Spirit Power increased from +23 to +28

Improved Burst: Max Health damage reduced from 9% to 7%

Knockdown: Cooldown reduced from 48s to 40s

Ethereal Shift: Can no longer end it early

Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction

Superior Cooldown: Now grants +100 Spirit Shield

Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%

Escalating Exposure: Amp Per Stack reduced from 6% to 5%

Escalating Exposure: Duration reduced from 15s to 12s

Refresher: Cooldown increased from 212s to 230s

Mystic Reverb: Slow reduced from 50% to 40%

Hero Changes

Along with the Deadlock patch (10.10.24) there were many changes to heroes. Below is a list of all Deadlock heroes affected by the changes.

Abrams: Base health reduced from 600 to 570

Abrams: Health per boon increased from 32 to 34 (1048 vs 1046 total)

Abrams: Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended

Abrams: Seismic Impact now allows for some very minor movement to help nudge around small objects

Bebop: Sticky Bomb growth increased from 2.5% to 4% per stack

Bebop: Sticky Bomb now loses 2 stacks on death

Bebop: Sticky Bomb now has 15 max stacks

Bebop: Hook range increased from 25m to 30m

Bebop: Hook now also hits enemy troopers, killing them instantly

Bebop: Fixed some cases where Hook would grab players from around corners

Bebop: Hyper Beam movement slow reduced from 30% to 25%

Bebop: Hyper Beam duration no longer scales with Spirit Power

Bebop: Hyper Beam duration increased from 8s to 10s

Bebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)

Dynamo: Quantum Entanglement cooldown increased from 12.5s to 15s

Dynamo: Quantum Entanglement T3 now also also reduces cooldown by 4s

Dynamo: Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage

Grey Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)

Grey Talon: Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast

Grey Talon: Fixed Guided Owl colliding with nearby objects during cast

Grey Talon: Fire Rate no longer scales with Spirit Power

Grey Talon: Base bullet damage now scales with Spirit Power (0.1)

Grey Talon: Guided Owl 3s grace period for kill increased to 4s

Grey Talon: Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die

Grey Talon: Movespeed no longer scales with Spirit Power

Grey Talon: Base stamina increased from 3 to 4

Haze: Fixation max stacks increased from 30 to 40

Haze: Fixation T3 reduced from +0.2 to +0.15

Haze: Bullet Dance no longer grants +15% Fire Rate

Haze: Bullet Dance base ability now grants 2 Targets Hit Per Shot

Haze: Bullet Dance base ability no longer grants +25% Evasion

Haze: Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed

Infernus: Catalyst Damage Amp reduced from 25% to 20%

Infernus: Catalyst T3 Damage Amp increased from 15% to 20%

Ivy: Improved default camera position

Ivy: Take Flight control keys are now similar to Vindicta's

Ivy: Fixed some issues with control on Take Flight when near a wall

Lady Geist: Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit

Lady Geist: Life Drain can now be alternate-casted on allied heroes

Lady Geist: Added double tap accidental protection for Life Drain to help against instant cancellations

Lady Geist: Malice slow duration reduced from 6s to 4s

Lady Geist: Malice amp duration reduced from 16s to 13s

Lady Geist: You can now see how many Malice stacks you have on you as the opponent

Lash: Base bullet damage reduced from 10 to 9

Lash: Flog Heal vs heroes reduced from 80% to 70%

Lash: Flog Heal vs creeps reduced from 30% to 25%

McGinnis: No longer has +25% Spirit Resist

McGinnis: Now has +15% Bullet Resist

McGinnis: Mini Turrets T1 no longer grants +1 charge

McGinnis: Mini Turrets duration reduced from 30s to 24s

McGinnis: Mini Turrets cooldown reduced from 30s to 24s

McGinnis: Mini Turrets health scaling reduced from 30% to 20%

McGinnis: Mini Turrets recharge time reduced from 5s to 3s

McGinnis: Mini Turrets cast range increased from 15m to 20m

McGinnis: Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%

McGinnis: Mini Turret damage reduction against objectives increased from -60% to -70%

McGinnis: Fixed Ricochet not bouncing off of Mini Turrets

McGinnis: Mini Turret spawn time reduced from 1s to 0.25s

McGinnis: Mini Turret attack delay reduced from 0.35s to 0.2s

McGinnis: Heavy Barrage radius increased from 4.5m to 5m

Mirage: Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)

Mirage: Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them

Mirage: Djinn's Mark base damage reduced from 16 to 12

Mirage: Djinn's Mark scaling from spirit power increased from 0.4 to 0.55

Mirage: Djinn's Mark reveal duration increased from 2s to 3s

Mirage: Traveler now causes your camera to move to the destination during the channel

Mirage: Traveler T1 is now "+2 m/s" (was -20s cd)

Mirage: Traveler T2 is now "-30s cd" (was +2 m/s)

Mirage: Traveler T3 fire rate increased from 20% to 30%

Mo & Krill: Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)

Mo & Krill: Combo cooldown reduced from 95s to 75s

Paradox: Bullet growth per boon increased from 0.33 to 0.45

Paradox: Time Wall bullet duration reduced from 1s to 0.7s

Paradox: Fixed Time Wall not being spawned when looking down while casting

Paradox: Paradoxical Swap cooldown increased from 48s to 65s

Paradox: Paradoxical Swap range reduced from 30m to 25m

Paradox: Paradoxical Swap T1 now reduces cooldown by 15s

Paradox: Paradoxical Swap T3 now increases range by 20m

Paradox: Pulse Grenade radius reduced from 7m to 6m

Paradox: Pulse Grenade Damage Amp per Stack increased from 5% to 6%

Paradox: Pulse Grenade T3 no longer increases Damage Amp by 2%

Paradox: Pulse Grenade T3 now also increases the radius by 1m per pulse

Pocket: Shotgun falloff start reduced from 22m to 16m

Pocket: Enchanter's Satchel damage now respects line of sight

Pocket: Enchanter's Satchel now shows an aoe indicator for Pocket while channeling

Pocket: Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34

Pocket: Barrage radius reduced from 6.5m to 4.5m

Pocket: Barrage T3 now also increases radius by 2m

Seven: Base regen increased from 1.5 to 3

Seven: Movespeed scaling with Spirit Power reduced from 0.028 to 0.02

Seven: Lightning Ball T3 increased from +1m to +2m

Shiv: Slice and Dice Spirit damage scaling increased from 1.2 to 1.3

Shiv: Slice and Dice T1 improved from -3.75s to -4s

Shiv: Rage decay rate reduced from 0.35 to 0.25

Shiv: Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)

Vindicta: Reverted recent falloff damage changes

Vindicta: Fall off increased from 58m (default) to 64m

Vindicta: Bullet damage growth per boon reduced from 0.79 to 0.55

Vindicta: Flight duration no longer scales with Spirit Power

Vindicta: Flight T2 now increases flight duration by 6s

Vindicta: Flight bonus move speed above base now scales at 50% effectiveness

Vindicta: No longer has -10% base bullet resist

Vindicta: Health growth per boon reduced from 20 to 15

Vindicta: Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)

Vindicta: Stake duration reduced from 2s to 1.75s

Vindicta: Assassinate bonus souls is now unsecured

Vindicta: Shooting while flying now has similar speed impact as on the ground

Vindicta: Flight air acceleration decreased a little

Vindicta: Crow Familiar% damage no longer affects Mid Boss

Viscous: Goo Ball no longer triggers on hit effect while in Ethereal Shift

Viscous: Fixed Superior Stamina dash count not working with Goo Ball

Viscous: Goo Ball stun duration reduced from 1s to 0.7s

Viscous: Splatter base damage reduced from 100 to 90

Viscous: Splatter T2 reduced from +70 to +60

Viscous: Splatter Spirit damage scale increased from 1.5 to 1.9

Viscous: Fixed Instant Cast not working for Puddle Punch

Warden: Alchemical Flask cooldown reduced from 14s to 12s

Warden: Alchemical Flask damage increased from 55 to 65

Warden: Alchemical Flask T1 is now +1 Stamina Reduction

Warden: Alchemical Flask T2 is now +50 Damage

Warden: Last Stand channel duration reduced from 2.2s to 2s

Warden: Last Stand range increased from 12m to 13m

Wraith: Card Trick spirit scale reduced from 1.2 to 1.1

Wraith: Card Trick generation via melee reduced by 50%

Yamato: Power Slash cooldown increased from 8.5s to 10.5s

Yamato: Power Slash T2 now also reduces cooldown by 2s

Yamato: Shadow Transformation no longer grants you bullet and spirit resist

Yamato: Shadow Transformation duration reduced from 4.5s to 4s

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As you can see, the patch is really global and will definitely affect the Deadlock meta and Deadlock heroes tierlists. After all, it's worth remembering that there are many updates and various patches ahead of us, as Deadlock is still in the early alpha stage. So stay tuned for more Deadlock news and follow Valve's new project.

auroralance
Yuriy Sheremet

Yuriy Sheremet - Expert en jeux mobiles et esports parmi les jeux de tir et MOBA.

À EGamersWorld, Yuriy, comme en 2020 lorsqu'il a rejoint le portail, travaille avec le contenu, bien qu'avec des ajustements à son domaine de responsabilité.

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