
Poland's gaming revolution: the emergence of a 1.3 billion euro industry

None other than The Witcher series, which has sold over 75 million copies worldwide, is proof of Poland's spectacular rise in the gaming industry. It all started modestly, but soon became a market worth 1.3 billion euros. That's really extraordinary, isn't it? Poland's gaming revolution. But how did this transformation come about? Let's dive into the origins and growth factors. Let's explore all the key milestones that have made Poland what it is today. A global gaming powerhouse.
The humble beginnings
Gaming in Poland, like in many other countries, had humble beginnings. Imagine eccentrics or enthusiasts tinkering away in their basements and small offices. Nothing great, right? It was the collapse of communism in 1989 that opened the door of opportunity. New technologies arrived in droves. They paved the way for creative minds and allowed them to explore the digital frontier. And then, in the mid-90s, they started to become famous. The industry just took off! It was fuelled by passionate developers and innovative thinkers. They were all so eager to leave their mark. Great tokens kept appearing, from The Witcher, This War of Mine to platforms with the most profitable slots. The choice was limitless! There was something for every taste.
The foundation for talent
How was Poland's gaming industry built? By its own local talent, of course! It's no wonder Polish developers have gained such a good reputation, is it? They have the skills and creativity to back it up. They have produced fantastic games that have mesmerised gamers all over the world. Incredible, isn't it? They're not just programmers. They don't just work like robots. They are storytellers and artists. They spin intricate narratives and create visually stunning worlds. It also helps that their culture is full of exciting folk tales and myths. They simply cast a spell over you. Especially when they are integrated into games!
Let's not forget to mention the role of educational institutions. While there weren't many in the past and most developers were self-taught, this is no longer the case. There are so many great universities and technical schools across the country. The number has to be higher than 65! Whatever you want to study about gaming, you can! Be it game design, computer science or digital arts. There are courses for everything. And what if you want to start earlier? Many schools have started teaching computer science to children from a young age! So if you're interested, take the chance!
The esports phenomenon and iGaming
What else has seen great growth in Poland? E-sports, of course! Major tournaments are taking place all over the country, attracting huge audiences both online and on site! Take the Intel Extreme Masters Katowice, for example. Fans of Counter-Strike 2 can hardly wait for the event and will witness who qualifies for the final in Cologne. Which team will you be cheering for? G2 Sports? It's not just the winners of the competition who will benefit. Such events also have great economic benefits elsewhere.
Like the iGaming sector, for example! Of course it will also benefit from all this great talent. More and more start-ups are capturing the hearts of Poles. But not only them, also worldwide. Take PolskieKasyno, for example. There are so many great games to choose from. Some of the best, of course, are made by Polish developers.
Economic and cultural contributions
The country's gaming industry is a real powerhouse! Everyone has to acknowledge that. It generates considerable revenue. And with it comes a lot of jobs! Poland has established itself as a global leader in the gaming sector. And that in turn provides thousands of jobs in various fields. It's not just engineers or game developers! It creates a ripple effect that benefits the overall economy and supports many ancillary industries.
Culturally, the industry's appeal goes beyond gamers. Just take a look at the huge crowds at events like e-sports or cosplay competitions. They draw large crowds and foster a vibrant community.
Government regulations, support and recognising Polish excellence
The success of the sector is largely due to the iGaming-friendly regulations of the Polish authorities, who supported the gaming sector through strict protective regulations aimed at maintaining an environment that is both fair for consumers and safe. For this reason, "This War of Mine" by 11-bit Studios was the first video game ever to be included in the official school reading list in 2020. The Witcher series and Cyberpunk 2077 by CD Projekt Red are also great reminders of Polish gaming history. The highest percentage (over 60%) of multi-language adaptations shows how attractive Polish games are abroad.
There are no signs that the Polish gaming industry is slowing down. It is growing as fast as ever. And no wonder. With its strong talent base and solid support from education and government, it is sure to reach even greater heights!

Elen Stelmakh est une personne créative qui se consacre à l'avancement de la culture des jeux vidéo par le biais d'articles et de conceptions visuelles. En tant qu'auteur d'EGamersWorld et concepteur d'un site Web de jeux à temps plein, Elen ne se contente pas de créer du contenu, elle y insuffle également de l'énergie et de la créativité.









