
Match Able vs Virtual Esports
Coupe Québécoise Season 1

Prédisez le résultat du match et gagnez un prix !


Composition des équipes
Derniers matches
Tête à têteTout voir

1
Wins
1
Wins

A propos du match
Le match Able vs Virtual Esports dans la discipline Counter-Strike (CS2) s'est déroulé le 05.11.2023 at 01:00 dans le format BO3.
Le match Counter-Strike (CS2) entre Able et Virtual Esports s'est déroulé dans le cadre de Coupe Québécoise Season 1. Pour plus de prédictions, voir la page des prédictions.
Le vainqueur du match Counter-Strike (CS2) était l'équipe Able avec le score 2:1 et a duré 5 h, 54 m.
Résultats de toutes les réunions de Able et Virtual Esports dans la discipline Counter-Strike (CS2).
Opposants | Able | Virtual Esports |
---|---|---|
Évaluation d'EGamersWorld | 5.14 | - |
La série actuelle | 1 lose | 3 lose |
Victoires lors des 5 derniers matches | 2 | 2 |
Nombre de victoires lors des 10 derniers matches | 4 | 5 |
Le nombre de victoires dans les confrontations directes | 1 | 1 |
Plus de détails sur les rencontres entre Able et Virtual Esports sont disponibles dans l'historique des rencontres entre Able et Virtual Esports.
Calendrier des tournois majeurs et des premiers tournois
- ESEA Season 53: Open Division - Asia
- 09.06.25
- Clutch Gaming - The Nomads
- 07:30
- ESEA Season 53: Advanced Division - Europe
- 09.06.25
- AMKAL - Inner Circle Esports
- 12:00
- ESEA Season 53: Main Division - Europe
- 09.06.25
- eternal premium - ALLINNERS
- 13:00
- ESEA Season 53: Entry Division - Europe
- 09.06.25
- KOMNATA - ENCE Academy
- 14:30
- ESEA Season 53: Open Division - South America
- 09.06.25
- Galorys - Yawara
- 14:30
- 09.06.25
- eLevate - Bounty Hunters Esports
- 18:30
- UKIC League Season 6: Division 2
- 09.06.25
- TeamSolmanMidAC - PHAZE
- 15:30
- 09.06.25
- Ctrl Alt Defeat - Recognised Talent
- 15:30
- ESEA Season 53: Advanced Division - North America
- 09.06.25
- VitaPLUR - Outfit 49
- 20:30
- 09.06.25
- Akimbo - Take Flyte
- 20:30
FAQ
What are the results of the previous meetings between the Able and Virtual Esports?
- The Able and Virtual Esports teams have matched up 2 times
- Able won 1 times
- Virtual Esports won 1 times
- Last time the teams met on 02.11.23 00:00 (UTC)
What is a match in CS 2?
In CS 2, a "match" is an encounter between two teams: terrorists and counter-terrorists. Matches can include multiple rounds, with objectives like rescuing hostages or detonating a bomb. They can be personal games or part of professional tournaments and competitions.
How long does a CS 2 match last?
The duration of a CS 2 match depends on factors like game mode, number of rounds, and team agility. Typically, matches last 30 to 60 minutes. Hostage Defense/Rescue matches are usually shorter than Bombing matches. Professional matches can last longer due to strategic play and breaks for discussions.
What are the conditions for winning in CS 2?
In CS 2, victory conditions vary by game mode. In Hostage Defense/Rescue, counter-terrorists win by rescuing hostages or eliminating all terrorists. In Bomb Detonation, counter-terrorists win by defusing the bomb or eliminating all terrorists, while terrorists win by detonating the bomb or eliminating all counter-terrorists.
Where can I place a bet on a CS 2 match?
You can place bets on CS 2 matches at online bookmakers or specialized esports betting platforms. These sites often feature sections for CS 2, allowing bets on match winners, rounds, and individual player achievements. Before betting, familiarize yourself with the terms, conditions, and reputation of the bookmaker or platform, and practice responsible gambling.
What guarantees the integrity of matches in CS 2?
The integrity of matches in CS 2 is ensured by anti-fraud, anti-doping control, strict tournament rules, openness and responsiveness of the player community.
What are the rules for CS 2 matches?
CS 2 matches follow rules set by the game developers and tournament organizers. These rules cover game mechanics, victory conditions, weapon and equipment restrictions, and allowed player actions. Additionally, players must adhere to ethical and behavioral standards during competitions.